Jump to content

Performance optimization: GPU instances vs clones


narkro555
 Share

Recommended Posts

I have another question that may lend itself to being a handy search result for future users. I would like to know about the performance differences between the stated mesh rendering techniques, and whether or not it is worth it for certain situations.

TL;DR: What is the performance difference between GPU instances and Mesh clones? Do mesh clones have a noticeable performance increase over standard individual mesh creation?

My individual situation is thus: I have a series of blocks the user can walk on and place at will, that upon placement will never scale, rotate, or move. However, ideally they should be easy to individually destroy and the user should be able to change their color. The latter seemingly invalidates GPU instances, and the former makes batching appear less reasonable. The only other performance option I've found is cloning, which is listed as an alternative to GPU instances on the optimization pages, but doesn't say much beyond that. Is it worth it performance-wise to switch to Mesh.clone, or should I instead just go with single instances as I did previously? Any specific suggestions for performance on my situation in general?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...