Sanket Posted February 19, 2014 Share Posted February 19, 2014 Any idea on how to implement a rotating body collision in Phaser? Link to comment Share on other sites More sharing options...
rich Posted February 19, 2014 Share Posted February 19, 2014 Yes, wait for Phaser v2! It's not possible in 1.1 release, but we've got a proper full-body physics system in v2 and it will do what you need (estimated release date is end of this month). Link to comment Share on other sites More sharing options...
jerome Posted February 19, 2014 Share Posted February 19, 2014 a polygon bound to a body should collide with SAT, shouldn't it ? Link to comment Share on other sites More sharing options...
rich Posted February 20, 2014 Share Posted February 20, 2014 Yes but he specifically said rotating collision, which I assumed to meant proper full-body dynamics. Could be wrong though. Link to comment Share on other sites More sharing options...
jerome Posted February 20, 2014 Share Posted February 20, 2014 arfor my understanding of good english maybe ... Link to comment Share on other sites More sharing options...
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