devAxeon Posted September 19, 2018 Share Posted September 19, 2018 Hi ! I'm looking for a sight that is not following the scene's geometry like the gaze tracker mesh. So I tried to create a plane with a texture, child of the VR camera, that is at the center and in front of this camera. Here's what I've tried: https://www.babylonjs-playground.com/#Q1VRX3#2 But it isn't always in the center, or doesn't work without a headset connected (like for google cardboard). Furthermore, It would be nice if we can have the good scene.activeCamera on the 'onEnteringVR' event Thank you so much for your help !! Quote Link to comment Share on other sites More sharing options...
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