Jump to content

WebGL: too many errors


Keisha
 Share

Recommended Posts

I am seeing these errors in my chrome browser after updating to Phaser v3.13.0. Anyone please tell me what are these errors and how to solve them.

Phaser v3.13.0 (WebGL | Web Audio) https://phaser.io

256 WebGL: INVALID_OPERATION: bindTexture: attempt to bind a deleted texture 
phaser.min.js:1 
WebGL: too many errors, no more errors will be reported to the console for this context.
setTexture2D    @    phaser.min.js:1
setTexture2D    @    phaser.min.js:1
batchSprite    @    phaser.min.js:1
t.exports    @    phaser.min.js:1
render    @    phaser.min.js:1
render    @    phaser.min.js:1
render    @    phaser.min.js:1
render    @    phaser.min.js:1
step    @    phaser.min.js:1
step    @    phaser.min.js:1
e    @    phaser.min.js:1
requestAnimationFrame (async)        
e    @    phaser.min.js:1
requestAnimationFrame (async)        
e    @    phaser.min.js:1
requestAnimationFrame (async)        
e    @    phaser.min.js:1
requestAnimationFrame (async)        
e    @    phaser.min.js:1
requestAnimationFrame (async)        
e    @    phaser.min.js:1
requestAnimationFrame (async)        
e    @    phaser.min.js:1
requestAnimationFrame (async)        
e    @    phaser.min.js:1
requestAnimationFrame (async)        
e    @    phaser.min.js:1
requestAnimationFrame (async)        
e    @    phaser.min.js:1
requestAnimationFrame (async)        
e    @    phaser.min.js:1
requestAnimationFrame (async)        
e    @    phaser.min.js:1
requestAnimationFrame (async)        
e    @    phaser.min.js:1
requestAnimationFrame (async)        
e    @    phaser.min.js:1
requestAnimationFrame (async)        
e    @    phaser.min.js:1
requestAnimationFrame (async)        
e    @    phaser.min.js:1
requestAnimationFrame (async)        
e    @    phaser.min.js:1
requestAnimationFrame (async)        
e    @    phaser.min.js:1
requestAnimationFrame (async)        
e    @    phaser.min.js:1
requestAnimationFrame (async)        
e    @    phaser.min.js:1
requestAnimationFrame (async)        
e    @    phaser.min.js:1
requestAnimationFrame (async)        
e    @    phaser.min.js:1
requestAnimationFrame (async)        
e    @    phaser.min.js:1
requestAnimationFrame (async)        
e    @    phaser.min.js:1
requestAnimationFrame (async)        
e    @    phaser.min.js:1
requestAnimationFrame (async)        
e    @    phaser.min.js:1
requestAnimationFrame (async)        
e    @    phaser.min.js:1
requestAnimationFrame (async)        
e    @    phaser.min.js:1
requestAnimationFrame (async)        
e    @    phaser.min.js:1
requestAnimationFrame (async)        
e    @    phaser.min.js:1
requestAnimationFrame (async)        
e    @    phaser.min.js:1
requestAnimationFrame (async)        
e    @    phaser.min.js:1
requestAnimationFrame (async)        
e    @    phaser.min.js:1

 

Link to comment
Share on other sites

13 hours ago, rich said:

Yes, there's a bug in generateTextue as confirmed in GitHub issues: https://github.com/photonstorm/phaser/issues/4050

But, as I said above, unless someone actually posts the code that causes their error (like the OP of this thread) then it's impossible to know if it's related or how to fix it.

Yes. I was using the generateTexture() method for creating textures from the graphics and later i removed it and loaded different textures from png`s when i started getting the errors. I didn't  know why i was getting those errors.

Link to comment
Share on other sites

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...