hcmetal Posted September 24, 2018 Share Posted September 24, 2018 Hello, everyone! I have been struggling with some strange universal camera behaviors. A simple scene with an arcRotateCamera in the air (left) and a universalCamera (right) on the ground, like this: The arcRotateCamera rotates very smoothly. No problem with that. The universalCamera, on the other hand, behaves a bit wierd. The walking (using arrow keys to move about) is pretty smooth, but the panning (click and drag mouse to look around) gets 'sticky' around the center of the screen, especially when looking at more objects, like the screen capture above. By 'sticky' I mean the camera is reluctent to rotate, as if there is a big fps drop. However, engine.getFps() shows no obvious fps drop. I am wondering: 1. If anyone has met similar situations and how to solve it? 2. Does the camera have some sort of inertia property that might result in this? Hope someone can point me to the right direction. Thanks a lot! Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.