ssaket Posted September 27, 2018 Share Posted September 27, 2018 Hello, I have a use case where I would want to - create a mesh (for example- Cube) remove a vertex on some event (say mouse click) reconstruct the mesh I am able to remove the vertex from the mesh's verdata but when I use Delaunay triangulation to find the new Indices, the mesh geometry gets distorted. Not sure what to do here? Any help is much appreciated. Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.