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Click / Pickup event triggered on mesh behind the sprite


mind0n
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Thanks @Deltakosh for the response, is there any way to force the mesh (eg. plain) to always facing the camera?

I choose sprite to render clickable image because it always faces the camera automatically.  If mesh events will be triggered before sprite events, then I need a way to let the mesh always faces the camera so I can render the image on the mesh instead.

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