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Click / Pickup event triggered on mesh behind the sprite


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Yep this is by "design". To save resources we are not doing both picking (mesh and sprites). We do meshes first and if no interaction is done then sprites. That is something we could revisit though

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Thanks @Deltakosh for the response, is there any way to force the mesh (eg. plain) to always facing the camera?

I choose sprite to render clickable image because it always faces the camera automatically.  If mesh events will be triggered before sprite events, then I need a way to let the mesh always faces the camera so I can render the image on the mesh instead.

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