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GodRays from shader material


Pixels Commander
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We have an animated shader material representing illuminating background. Then this background we d like to apply god rays. Feels like shader material should produce texture at some level so should be possible but not sure how this is better to approach.

Any hints on implementation?

Our animated shader background:

943916649_ScreenShot2018-10-18at2_38_57PM.thumb.png.3e73fb1f16532f7b6dc7d8becc821e14.png

 

How we would like it to behave:

1875634919_ScreenShot2018-10-18at2_37_21PM.thumb.png.7d5a466ca50b759b4cdfbba34134c1ed.png

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