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About Polygon Issue


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Hello everyone,

I'm new at Babylon, I have a little issue.

In my first project, I'm designing a fps game. There are many buildings and details in my city. That means a lot of polygons. So the fps is falling too much, the designs are loading difficult.

In my second project, I designed a beautiful car. There are also too many polygons. I'm having same issue while loading and fps in the scene.

Can you find a solution for faster loading and fps? I'm sorry for my bad English.

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Hello and welcome to the forum!

I think you defined your problem pretty well in your message: too many polygons meaning longer loading times and lower FPS.

We have several tools to help with performance here: http://doc.babylonjs.com/how_to/optimizing_your_scene


For loading time, perhaps compressing meshes could be a solution? We support DRACO compressioni with GLTF file format: http://doc.babylonjs.com/resources/3dsmax_to_gltf#draco-compression

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