jhadenfeldt Posted October 31, 2018 Share Posted October 31, 2018 I am having a hard time getting a depth map to work within my project. I understand that the depth map should be a grey scale image with the elements closer to the camera being colored darker. In my project though, I only get a 1 bit image (the plane on the left has the depthMap as a diffuseTexture). I tried my depth map code on the playground and I get the desired outcome, but I can't port my whole project to the playground. Does anyone know what could cause this issue? Quote Link to comment Share on other sites More sharing options...
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