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Touchstart problem

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Hello, wonderful community! 
Seeking for advice from experienced developers.

I'm making an HTML5 game with Pixi for Facebook IG platform. 
And initially I've encountered a problem with handling touch events. 
I'm subscribed to touch events like this:
document.addEventListener('touchstart', onDocumentTouchStart, {passive:false});
document.addEventListener('touchend', onDocumentTouchEnd, {passive:false});

So whenever I tap on the screen with one finger, the circle should rotate in one of 2 directions.
But, sometimes touchStart isn't invoked and the circle stops when instead it has to rotate continuously.
The bug isn't reproduced in 100% cases and most probably it occurs when I'm playing the game in Fb IG environment.
This is clearly seen on the video attached. 

I have no clue why this is happening, so any advice is highly appreciated  🙏 


I have this line added to index.html, so my guess is that 300 ms delay isn't the case here, but, I might be wrong. 

<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">


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On 11/9/2018 at 10:37 AM, SahJ said:


I had the same problem with IOS devices, we have to find another method to simulate the touch start


Hello! Thanks for answering me.
Could you give me a clue how you simulated touch events differently?

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