Michuspo Posted November 17, 2018 Share Posted November 17, 2018 Hi, I'm trying to create a 2D point (or circle) on a mesh, but I need it will be the same size (maybe in pixel). Do you know how to do it? Now, I'm trying to create and sphere and use fragment shader for the color, but as you can see, the 2D Point changes depending of the camera position. Any idea? Thanks, Quote Link to comment Share on other sites More sharing options...
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