nogalo Posted November 20, 2018 Share Posted November 20, 2018 Hi, I have a scene with three different characters (which can be switched based on what user pick), and I have about 17 animations (skeleton bones) which I need to be able to also switch based on user input. Now, to achieve that, I need to import different mesh for every animation, because I need correct weight data for those animated skeletons to work. Meaning I need to import 1st character * 17 times, 2nd*17, 3rd*17. Which becomes a lot, especially because I think there will be more animations in the future. Here is a demo version of the app. https://www.productexample.com/kittyTest/index.html My question would be Is there a way, and if not would it be possible to somehow transfer only weight data from 3d software (3ds max in my case) so I can load for example only one 1st character mesh and then just change weight data when needed. Or if you have any suggestion on how can I do this without loading a bunch of meshes? Thank you. Quote Link to comment Share on other sites More sharing options...
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