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Babylon Dynamic Texture uses only 1 pixel


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Why would a Dynamic Texture in Babylon wrap only a single pixel (the lower-left pixel of the texture) all the way around a mesh?

For example:


...which creates a dynamic texture with a red square on a yellow background - but only the lower-left yellow pixel is used on the entire mesh.

If you remove the comments from the code that draws a single blue pixel in the lower left corner, you will see the mesh turn all blue.

Thanks in advance for any insight!

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