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VRTeleportation through translucent meshes


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I am creating a scene which will have a huge translucent sphere around a mesh and I want to be able to walk through the sphere to look at the mesh. I am using VR helper methods but I am not able to teleport inside sphere.

I tried overriding the raySelectionPredicate method and returned false for the specific sphere so that the ray doesn't collide with the sphere, but its not helping.

Any leads will be appreciated.



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