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Collision detection without physics


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Hi guys,

Is there a way for collision detection without using Matter or any physics. It would be great if I can use the special shape vector body, but I will happy for a rectangular body as well.
Or if I am using physics, how can I avoid my sprite rebounding from other sprites. I just want to detect when they overlapped each other.
I am using this:
this.matter.world.on('collisionstart', function (event, bodyA, bodyB) {}

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