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[OverKnight] Roguelike card game


rchee
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Hi everyone, we are a small team of indie developers currently developing a HTML5 game for mobile which is basically a roguelike card game.

The game is currently in alpha, and we would like you guys to try it out and give us some feedback.

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You can play the game by simply clicking this link: https://s3-ap-southeast-1.amazonaws.com/gkgames/overknight/alpha2/index.html

(Play the game in fullscreen on mobile by adding the the url bookmark to your home screen)

 

It is still in development, so please bear with the lack of features, BGM SE etc.

Please help fill up this form, or simply leave your comments below. https://goo.gl/forms/O3MkCluv7j3wfus92

 

We have just created a facebook page for this project, so do like us to get updates on the game if you like it!

https://www.facebook.com/OverKnightGame/

 

Thank you in advance! :)

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Really nice. Fun to play, felt very polished, particularly for an alpha.

I tried on my laptop with a trackpad, going to go through the add to homepage on my phone.

The initial load was horrific, took like 20 seconds which seemed to just be the weight/volume of images, can this be optimised by using a single spritesheet of images? Service worker worked great though, second load was super quick.

I did have a little difficulty with playing the cards, might be a trackpad issue mostly, will try on my phone to see if touch controls feel more responsive. Having said that, I did get used to it, there was just a bit of initial friction between peeking at a card and actually playing it.

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Hi thanks for trying out our game!

Yes, the initial load is something we need to improve on. Currently it is loading all the card images at the start, so it should improve once we segment them.

We will take note of the controls on the trackpad too!

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  • 2 weeks later...

 

Hi, we've updated to v0.0.6
- Added Home Shop
- Added Timer Box
- Updated Card text size
- Updated Card balancing
and so, on.
Please check it out :)
Game Page >> https://goo.gl/QqWWuC

if you enjoy this alpha version, that's great to know :)
please give us your feedback
thanks!

Twitter: https://twitter.com/gkgames5
Facebook: https://web.facebook.com/OverKnightGame
Feedback Form: https://goo.gl/forms/O3MkCluv7j3wfus92
 

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I have played for a while and had a great time. I'm a big fan of both roguelikes and card games so I really liked this combination. Congrats guys, you did a great job. I'm waiting for more content. 

The only downside that I noticed is actually playing the cards. Sometimes when I just want to read what they do, I accidentally move them too high on the screen and game automatically places them. It was a little bit annoying until I got used to it. For me, a more convenient way would be playing a card after I release my finger from the screen.

edit:// It reminds me a little Slay the Spire from PC.

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On 12/16/2018 at 10:40 PM, nrbdch said:

I have played for a while and had a great time. I'm a big fan of both roguelikes and card games so I really liked this combination. Congrats guys, you did a great job. I'm waiting for more content. 

The only downside that I noticed is actually playing the cards. Sometimes when I just want to read what they do, I accidentally move them too high on the screen and game automatically places them. It was a little bit annoying until I got used to it. For me, a more convenient way would be playing a card after I release my finger from the screen.

edit:// It reminds me a little Slay the Spire from PC.

 

hi nrbdch

Thank you for playing and giving your feedback :)

> I accidentally move them too high on the screen and game automatically places them
I see, let me think how to solve it... 
we used to use drag & drop for a playing card, but some people say it's too slow playing then we changed it.
if we add the option to change this controlling, would be better...? ( or widening the drag space with current behavior )

yes, it's inspired by slay the spire, but some people say too similar to it.

we are trying to make difference and good gaming logic now
thanks!

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  • 1 year later...

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