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Update not called automatically anymore?


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I have a ClassA that extends Phaser.Sprite and I do the following:

this.a = new Class(this.game);this.add.existing(this.a);

On ClassA.js:

ClassA = function(game, x, y, texture){  Phaser.Sprite.call(this, game, x, y, texture);};ClassA.prototype = Object.create(Phaser.Sprite.prototype);ClassA.prototype.constructor = ClassA;ClassA.prototype.update = function(){   console.log("here");};

Log isn't showing up. The object is being rendered but the update is not being called. Do I have to call it manually on my state's update?

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