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Gltf model exported from Blender is always black in Three.js


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I am trying to import in my Three.js project a gltf model exported from Blender.

The problem is that, in Three.js, all models materials are black (color: Color {r: 1, g: 1, b: 1}) while originally the mesh is green.

I find this topic


that show how to solve the problem in 3dsmax, but how to solve for blender?

Here my code in Three.js:   

var loader= new THREE.GLTFLoader();
  function(gltf) { scene.add(gltf.scene); },
  function (error) { console.error(error); }


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