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(solved) bug report: problem with multiple TilingSprites


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Hi @enpu,


I just encountered a bug in the TimingSprite class. It appears when you try to add multiple tiles to the game.:


.body(function() {


game.createScene('Main', {
    init: function() {
        this.sprite = new game.TilingSprite('panda.png', game.width, game.height).addTo(this.stage);

        //this semi-transparent tile replaces the texture of the first tile!
        this.sprite2 = new game.TilingSprite('cloud1.png', game.width, game.height).addTo(this.stage);

        //this however does work
        //this.sprite2 = new game.Sprite('cloud1.png').addTo(this.stage);




I added an example project as attachment so you can reproduce the problem easily ?


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  • Stephan changed the title to (solved) bug report: problem with multiple TilingSprites

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