(solved) bug report: TilingSprites with hired problem

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hi @enpu,

It looks like I found another small problem with TilingSprites when hires is enabled. 

config file:

game.config = {
    system: {
        width: 320,
        height: 320,
        scale: false,
        center: true,
        resize: false,
        hires: 2


This is the code. (I added panda@2x.png to the media folder)

.body(function() {


game.createScene('Main', {
    init: function() {
        this.sprite = new game.TilingSprite('panda.png', game.width, game.height).addTo(this.stage);

    update: function() {
        this.sprite.tilePosition.x -= 100 *;




The background now has a gap when it is moved to the left. (This gap is sequential).


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