Tiled Custom Tile Properties returns undefined

Recommended Posts


What I am trying to accomplish is that I want to specify the type of tile the character is stepping at. But I'm stuck at "undefined tile property". Each of the tiles that have water in it has a "waterProperty" property name and type: boolean.


So what I did is:

	var map = this.make.tilemap({ key: 'level1' });
	var tileset = map.addTilesetImage('atlas_name','level1_tiles');  

	layer.setCollisionByProperty({ collides: true });
    layer.forEachTile(function (tile) {
		console.log(tile.properties.waterProperty) // returns undefined.

From: Phaser - Example - Matter Destroy Tile Bodies


Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.