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Tiled Custom Tile Properties returns undefined


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What I am trying to accomplish is that I want to specify the type of tile the character is stepping at. But I'm stuck at "undefined tile property". Each of the tiles that have water in it has a "waterProperty" property name and type: boolean.


So what I did is:

	var map = this.make.tilemap({ key: 'level1' });
	var tileset = map.addTilesetImage('atlas_name','level1_tiles');  

	layer.setCollisionByProperty({ collides: true });
    layer.forEachTile(function (tile) {
		console.log(tile.properties.waterProperty) // returns undefined.

From: Phaser - Example - Matter Destroy Tile Bodies


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