MajorQuazar Posted August 25, 2019 Share Posted August 25, 2019 Hi, I am relatively new to Phaser 3 and Tiled. I have gotten the hang of the basics of making 2D maps using Tiled and getting them into Phaser 3. I now want to place sprites at certain locations on the map (aka moving robots that will fire) however I want to ensure that these sprites are placed precisely on the map grid. Can I place tiles in Tiled and have Phaser 3 interpret these as Sprites? --- I have used the Phaser function below however, the original Tiles remain in place in addition to the creation of the sprites. I want the placed Tiles to be Sprites and not leave behind any tiles in their original starting position. map.createFromTiles([256, 257,258], null, {key: 'mininglaser'}) Link to comment Share on other sites More sharing options...
TheBoneJarmer Posted August 25, 2019 Share Posted August 25, 2019 Not familiar with Phaser, but I am familiar with Tiled so I can provide you a generic solution and/or direction. Besides tile layers, Tiled supports object layers as well. You should google it up and learn about it. The while idea about objects is that they do not represent a tile but an actual ingame object. And Phaser probably has an interface to extract those objects from the Tiled map. Which one I don't know, but they probably have one for certain. Link to comment Share on other sites More sharing options...
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