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Only apply AdvancedBloomFilter to the colored pixel


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AdvancedBloomFilter is a multi-pass filter, you have to go inside it and modify it that way in last step it . If you are not ready to dig into filters, shaders and the harder part - multi-pass filters - dont go there.

As for why bloom and other filters are applied to transparent too - that's how it works everywhere.

Workaround without direct usage of custom filter: render container into renderTexture, apply bloomFilter to sprite and a mask it with itself. However you'll need to mask only alpha stuff , that's not included in pixi vanilla package - you'll have to modify SpriteMaskFilter anyway, I published workarounds before but i dont have time to search for them now.

If you explain why exactly do you need such thing and whether you are ready to wait when someone does it, we can think of something :)

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