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PLAYERKILLERS

Request: 256 color palette gl mode

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I've seen this around, would be an interesting option. The textures are pcx and the pal file is separate. Definitely fits with the retro motif. I believe it is done by using an 8bit monochrome (red) + alpha webgl mode and a shader applies the the palette. With multiple palettes, this could make recolors interesting. The actual colors in the palette would be in the normal 32 bit space. This would also reduce the size of the texture. Not sure about performance implications.

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