Hoang Huy Posted October 8, 2019 Share Posted October 8, 2019 I created a terrain with noise and wanted to change the material to the height of "y". I used BABYLON.MultiMaterial and the loop caught indices with "y" <1.5 as "WaterMaterial" else "StandardMaterial" I get the error as pic attach. Does anyone have suggestions for me or give me examples to handle this problem? Quote Link to comment Share on other sites More sharing options...
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