d13

Sprite texture from dynamically rendered SVG?

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Hi Everyone!

Just a quick (hopefully!) general question for someone who might have done something like this before. I'm working on a game with lots of speech bubbles. The bubbles can contain a variable amount of text, so they would need to dynamically scale based on how much text they contain. The text also needs to be screen-reader accessible, so it can't be purely embedded in a bitmap. I'm thinking of dynamically rendering the speech bubbles with text as SVG. My question is: can I use the dynamically rendered SVG as a Pixi sprite texture?

Thank you!

 

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Yes, you can.

texture = Texture.from(canvas);

//each time you update canvas

canvas.clearRect();
canvas.drawImage(changedSvg);
texture.update(); 

Also you can embed it into your own SVGResource like that

https://github.com/pixijs/pixi.js/blob/dev/packages/core/src/textures/resources/SVGResource.js

https://pixijs.io/examples/#/textures/gradient-resource.js

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Just now, d13 said:

that's why we dont have any special API's for that in pixi, except SVGResource. Anyone can do that if they know how to upload canvas2d to webgl texture in pixi.

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