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Wiggly spritesheet when trimmed


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When i trim my spritesheet then the sprite gets kinda wobbly or something

without trim vs with trim on


var i = PIXI.Texture.from(t.frames.index[t.i])
, o = new PIXI.Texture(i,new PIXI.Rectangle(i.frame.x,i.frame.y,i.frame.width,i.frame.height))

I'm guessing it is because each frame has a different width and height value as its trimmed, although not entirely sure what the best way to fix this is.

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Whats the device, what is the size of an atlas, and which format for spritesheet do you use?

It can be 

1. Problem with precision on particular device - PixiJS uses "highp" when its possible but not always. In that case atlas size has to be 4096 or so. One pixel shift maximum.

2. wrong parser of format, wrong "trim".

3. something with both with trim and resolution you set for a spritesheet (wrong division by @2, @3 or something like that)

I'm going to sleep, if you don't want to wait for tomorrow, look at following places, you can place breakpoints there and figure out whats going on for ONE particular frame that you select:



Edited by ivan.popelyshev
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