Pyløt Posted April 5, 2020 Share Posted April 5, 2020 I have a game and it uses web sockets to send the players highscore and username to my server. The issue with web sockets is that any data that gets sent to it via the client can be edited using the inspect tool on chrome and other browsers. Now my game is going to be wrapped inside cordova so that i can make it into an IOS app. My fear is that due a player will be able to access the game files and change there scores so that its 10000000, or worse insert malicious code to get sent into my server. Will wrapping this in cordova prevent such an attack? If not is there anything i can do to help prevent this? Thank you, Link to comment Share on other sites More sharing options...
Milton Posted April 6, 2020 Share Posted April 6, 2020 https://gamedev.stackexchange.com/questions/4181/how-can-i-prevent-false-score-reports-to-global-highscore-tables Link to comment Share on other sites More sharing options...
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