Jump to content

Using Atlas has better performance then Spritesheets?


Recommended Posts

Memory use is to do with the texture dimensions, not if they are a sprite sheet or an atlas - they are just an image at the end of the day, the frame data has no bearing on the gpu memory.


Keeping to power of two textures is sensible, yes, as the GPU will round-up your image anyway. So if you've got an image that is 513px wide it will round that up to 1024px, so it will use more memory. It's just good practise to try and keep to pot sizes, but not essential - really depends on the game, quantity of assets, etc.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...