iShellz Posted March 6, 2014 Share Posted March 6, 2014 I have been using tips from this thread http://www.html5gamedevs.com/topic/2273-phaser-cocoonjs-vs-webgl-scaling-finally-solved/ in my game that i am sending through CocoonJS and receive an error when using Phaser 1.2 about SHOW_ALL no being valid. It specifically points me to this block. var ratio = getRatio('all', 320, 480); if (navigator.isCocoonJS) { game.world._container.scale.x = ratio.x; game.world._container.scale.y = ratio.y; game.world._container.updateTransform(); } else { game.stage.scaleMode = Phaser.StageScaleMode.SHOW_ALL; game.stage.scale.minWidth = 320; game.stage.scale.minHeight = 480; game.stage.scale.pageAlignHorizontally = true; game.stage.scale.setScreenSize(true); } Link to comment Share on other sites More sharing options...
Hsaka Posted March 6, 2014 Share Posted March 6, 2014 Hi, StageScaleMode has been replaced by ScaleManager in Phaser 2.game.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL; iShellz and vblue 2 Link to comment Share on other sites More sharing options...
iShellz Posted March 7, 2014 Author Share Posted March 7, 2014 Hi, StageScaleMode has been replaced by ScaleManager in Phaser 2.game.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL;i will test this out later thank you! Link to comment Share on other sites More sharing options...
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