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[SOLVED] Cant update vertices, need help!


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The below code just makes the triangle disapear:

const app = new PIXI.Application();

const geometry = new PIXI.Geometry()
    .addAttribute('aVertexPosition', [-100, -50, 100, -50, 0, 100]);

const shader = PIXI.Shader.from(`

    precision mediump float;
    attribute vec2 aVertexPosition;

    uniform mat3 translationMatrix;
    uniform mat3 projectionMatrix;

    void main() {
        gl_Position = vec4((projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);

`precision mediump float;

    void main() {
        gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);


const triangle = new PIXI.Mesh(geometry, shader);

triangle.position.set(400, 300);


const buffer = geometry.getBuffer('aVertexPosition');

app.ticker.add((delta) => {
    //triangle.rotation += 0.01;
  	buffer.update([-100, -50, 100, -50, 0, 140]);


Edited by trsh
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41 minutes ago, ivan.popelyshev said:

i think you have to use Float32Array in that case. Add `new Float32Array([...])` there. Alternative: change elements in existing array in buffer (buffer.data or buffer._data i dont remember) and then call update()

Yeah it requires new Float32Array in any case. Thank you!

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