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WASM in pixijs


bbyford
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I see benefits for physics part of games. But in renderers people usually make mistakes that render useless (a pun, yeah) all those optimizations. Good algorithms in that case trump low-level, and with WASM its just not possible to effectively debug algorithm problems. You have to be a half-god to use that thing effectively in web. Unless whole your app is on other side, like in Defold ;)

I saw how failed tries of moving renderer to webworker, and archiecturally, wasm is the same degree.

Edited by ivan.popelyshev
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