WASM in pixijs

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Just wondering if Pixijs currently has or is planning to use WASM for its core library? Been a little while now and WASM has pretty good browser support, game engines are good candiates to get some of its benefits and wondered if this was something that would happen or would mind someone tinckering with maybe in the community?

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I see benefits for physics part of games. But in renderers people usually make mistakes that render useless (a pun, yeah) all those optimizations. Good algorithms in that case trump low-level, and with WASM its just not possible to effectively debug algorithm problems. You have to be a half-god to use that thing effectively in web. Unless whole your app is on other side, like in Defold ;)

I saw how failed tries of moving renderer to webworker, and archiecturally, wasm is the same degree.

Edited by ivan.popelyshev

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