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oTakhi Platform: AtomDrive 1.0.0


mfdesigner
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AtomDrive has reached its first milestone of features and we are releasing it as version 1.0.0.

AtomDrive is not just another client productivity software like most 3D softwares on the market.

It is composed of a Node Server, MySQL Database, with a Browser front-end... built on the latest version of Electron.

It can be launched as a system service without GUI, or as a GUI client to a remote AtomDrive server.

It runs on all 3 major desktop platforms: Windows, Linux, and MacOSX.

What can you do with AtomDrive?

  1. Collect and build your own repository of 3D models, images, audios, videos, javascript code snippets, WebAssembly code modules, CSS rules, HTML fragments, text, CSV, Sqlite documents, droplets, formations, and applications, etc.
  2. A gallery for you and your coworkers to browse the above repository of categorized objects from regular browser clients.
  3. An Unified Modeling Language (UML) client called Condenser that allows you and your coworkers to assemble raw media objects from the above gallery into other objects, editors, or end applications.  
  4. Publish end applications to all major desktops and mobile platforms (Windows Mobile, iPad and iPhone, and Android).
  5. Missing support for a fancy media type?  A Molecule Development Template allows you to extend platform to support any new media formats and add new capabilities.
  6. University students or faculty member? Compile existing C/C++ scientific code bases into WebAssembly and encapsulate it as reusable objects and share it in the repository.  Now everyone can use it to build games and powerful applications.

Discover AtomDrive for yourself here.

If you are an accomplished Open-Source developers, a content developer, or an organization technology officer and would entertain the idea of a collaboration, we will be rolling out FREE preview in coming days.  Please stay tuned.

Any Question about the platform, please shoot an email to [email protected].

 

 

 

 

 

 

 

Edited by mfdesigner
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  • 1 month later...

We have decided to push back the roll out until the following features are ready.

(1) Sculpting via Dynamic Tessellation. (60% complete)

(2) Painting on Mesh via Dynamic Multi-Materials Application and blending (30% complete)

We consider these features absolutely essential for game development and hence the abrupt decision.

Thank you for your patience.

Edited by mfdesigner
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