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mouseup doesn't fire (PIXI)


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Hey guys

I have this input fields (they're not finished yet, I use them just for example). When I enter text the cursor goes with it and when I click outside I want to remove the cursor and keep the text obviously. Only mousemove event does the job but that's not suitable in this case. I pass a function that removes the cursor. I tried almost all the events but I don't manage to remove the cursor when I click outside of the input field.

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Are those standard html input fields with canvas below them?

You could make a container that has a hitarea with the size of whole screen and set interactive = true. Then on the handler call blur for the inputfields (or focus for another element, canvas for example).

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There were events in flash for this, losing focus and stuff.. i dont see focus events in pixi InteractionManager, so you have to add them yourself :)

InteractionManager should fire "blur" event on element if something else was clicked. You can add global click event in InteractionManager (its also EventEmitter) that checks if element is the same as before, and if not it fires event. Anyway, not possible without looking in InteractionManager source.


Edited by ivan.popelyshev
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@jonforum I tried that event as well, but the problem is it's fired just after mousedown so mousedown's callback function doesn't manage to do its job (The file is too big, I can't shorten it to provide a basic playground)

I think I will need to go with @Exca's suggestion. I just want to understand how hitarea works. I've read the docs, but I didn't fully understand. I've created input as a module. Do I need to access its parent container from it, which is the app.renderer, or do I create another container in the input module? 

Thank you all for your help!


Edited by Freckles
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