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Generating textures - different methods

Saeki Amae

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Hello :) I saw two different methods of generating textures from graphics object in pixi 5 WebGL:



How those methods differ from each others? And which one should I use in which cases? Documentation doesn't explain it exactly.

Thank you in advance for help!

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first one uses temporary CanvasRenderer to draw graphics with canvas2d context, then makes a texture based on that canvas. canvas2d analytical antialiasing looks good.

second creates RenderTexture, draws graphics there. of course its webgl if your renderer is webgl. It does not have AA.

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