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rotate sprite with filter


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  • 1 month later...

Filters are rendered on screen so you need use sprite.toGlobal() on your sprite and normalise values because filters use webgl values, and it normalized on screen coord and then add a tiker or listener to your filter to fellow your sprite coord.


ex: bulgepinch.center = [1,1] mean the filter is at 100% right and 100% bottom of screen.

so you will need to spritepos/screensize to get normalized position of your sprite from screen.

Edited by jonforum
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