Jump to content

graphics quality


Recommended Posts

antialias:true in renderer params. If the quality is still bad or performance low - sorry, there's no way to do that thing in WebGL. Also, antialias doesnt work if you have any filters applied.

You can try to use advanced technique i have here: https://github.com/gameofbombs/pixi-blit , only one guy was able to use it. The idea is that you have to cache all the graphics elements either in canvas2d either with webgl antialias. It also allows to use graphics inside filters. The limitation is size of rendered elements. I had to consult the guy for two hours before he was able to use this thing in his project.

Link to comment
Share on other sites

"try to figure out why i did this thing" Ivans braincracker challenge.

Yeah, 3 years of work before I realized why we need exactly that architecture for plugin. and I always have problem with docs :( I just dont know how to explain this things without concrete questions.

Edited by ivan.popelyshev
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...