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getPixel data from Texture


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Thanks @ivan.popelyshev I'm familiar with canvas 2d, and have got both versions working...

I think I prefer the above as it's less lines...

for anyone who's interested:

		let texture = PIXI.utils.TextureCache['pic'];
		let img = texture.baseTexture.resource.source;

		let canvas = document.createElement("CANVAS");
		let ctx = canvas.getContext('2d');

		ctx.drawImage(img, 0, 0);

		let pixel = ctx.getImageData(0, 0, 1, 1);
		let data = pixel.data;



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