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Framerate spike in texImage2D on 1st render


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The 1st time we render certain sprites with large textures, there's a noticeable slowdown/spike in the framerate in texImage2D (from BaseImageResource.upload). Is there a preferred way to preload these to prevent this? I can give more info if required. Thank you.

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yes, call "renderer.texture.bind(myTex);" for every base texture. Or use "pixi.prepare" plugin that is packaged in main pixi, you have to see its docs , or, better, look at its sources. Its always a problem :)\

also, GC can recycle videomemory if you dont use that base texture for a long time, and that'll induce lag after. beware.

Edited by ivan.popelyshev
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