Thrump Posted December 4, 2020 Share Posted December 4, 2020 The 1st time we render certain sprites with large textures, there's a noticeable slowdown/spike in the framerate in texImage2D (from BaseImageResource.upload). Is there a preferred way to preload these to prevent this? I can give more info if required. Thank you. Quote Link to comment Share on other sites More sharing options...
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