iShellz Posted March 12, 2014 Share Posted March 12, 2014 It just wont display even after a direct copy and paste from an example are there any know bugs ? Link to comment Share on other sites More sharing options...
rich Posted March 12, 2014 Share Posted March 12, 2014 Nope, they're working fine. Link to comment Share on other sites More sharing options...
iShellz Posted March 12, 2014 Author Share Posted March 12, 2014 Nope, they're working fine. nevermind im being a big noob Link to comment Share on other sites More sharing options...
STuFF Posted May 9, 2014 Share Posted May 9, 2014 I'm afraid, last version is actually breaking retro font working..https://s3-eu-west-1.amazonaws.com/stuff-tests/test-retro-2.0.3.html not working...https://s3-eu-west-1.amazonaws.com/stuff-tests/test-retro-2.0.4.html Link to comment Share on other sites More sharing options...
STuFF Posted May 9, 2014 Share Posted May 9, 2014 and another strange behavior I had recently : https://s3-eu-west-1.amazonaws.com/stuff-tests/test-retro-2.0.3-bug.html (I've only moved the 'font1.text = "phaser brings you retro style bitmap fonts";' and the first text just doesn't show up...) Link to comment Share on other sites More sharing options...
prateek.pradeep Posted May 13, 2014 Share Posted May 13, 2014 Nope, they're working fine.No it is not working.It throws an error on this linegame.add.image(game.world.centerX, c * 32, font); (example)Error: Cannot find baseSprite or something like that. Link to comment Share on other sites More sharing options...
rich Posted May 15, 2014 Share Posted May 15, 2014 Hmm, the examples are working fine under 2.0.3 and in 2.0.4 under Canvas but not WebGL (framebuffer errors). Will investigate what has changed in Pixi that may cause this. Link to comment Share on other sites More sharing options...
rich Posted May 15, 2014 Share Posted May 15, 2014 https://github.com/GoodBoyDigital/pixi.js/pull/747 Link to comment Share on other sites More sharing options...
prateek.pradeep Posted May 26, 2014 Share Posted May 26, 2014 https://github.com/GoodBoyDigital/pixi.js/pull/747Hey Riche,Is the retro font issue (retro font was not working in Canvas+ in cocoonjs) is resolve? If yes, then where is the phaser.min.js file? If no, then what do i have to do to fix it.I hope i need to replace the phaser.min.js file.Sorry for such a noob question. I Have just tried it on Cocoon's Canvas 2d/WebGL mode and it is not working.Retro Font Demo code : http://symbolize.web44.net/RF/rf.zip Richie need your attention here please. Link to comment Share on other sites More sharing options...
rich Posted May 26, 2014 Share Posted May 26, 2014 Yes RetroFonts work fine in webgl now in 2.0.5, but I've no idea about Cocoon, I suspect not as nothing Cocoon related changed in 2.0.5. Link to comment Share on other sites More sharing options...
prateek.pradeep Posted May 27, 2014 Share Posted May 27, 2014 Shit I am stuck.Howdo I display score now ? Link to comment Share on other sites More sharing options...
rich Posted May 27, 2014 Share Posted May 27, 2014 Text? BitmapFont? Link to comment Share on other sites More sharing options...
prateek.pradeep Posted May 27, 2014 Share Posted May 27, 2014 Text? BitmapFont?Retro font.If i run my game in Cocoon's Webview+ it is jerky but the retro font is working.And if run my game in Canvas/WebGL view my game is as smooth as velvet but the retro font is lost.So i thought to go for WebGL mode with without retro font, with normal text instead. It did not even run the normal text in Canvas/WebGL mode, copied exactly from this example. Here is the code i tried (using Phaser 2.0.5)http://symbolize.web44.net/FB_Share/ What is this sorcery ? Link to comment Share on other sites More sharing options...
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