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Pixi.js vs Fabric.js


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I have started already developing my game with Pixi.JS. However, I suddenly found library fabric.js.

I am developing simple DragAndDrop "Game" for small kids. They need to drag and drop objects on main screen and write their names. Almost that is it... THere are about 50 different objects in different categories, all objects are images. 

I see there is a lot of features I need in Fabric.js DEMOS, but in PIXI.js I have to develop them by myself:

1) I need to drag and drop objects on my main scene

2) I need to rotate and resize them 

3) I need to have selection of those objects (and fabric.js has already rectangle around each object as selected object and allows to rotate and resize those objects)

4) Writing text on canvas

5) Draing lines on canvas (in Fabric.js - there are DEMOs like this)

Basically this is what I need. All other things are just javascript and would be common for both libraries.

What are PIXI.JS benefits over Fabric.js?

Edited by renathy
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