jawaka 1 Posted February 15 Report Share Posted February 15 Hello. I'm trying to make a filter to transition between the current texture of a Sprite and a new one. I've put together a barebones example here: https://www.pixiplayground.com/#/edit/KozVneSNjCuVZKi_fgNJa When you click on the blue sprite, a filter is applied. Currently, this filter takes a new texture as uniform and uses it to sample the fragment color (I have removed all the blending code to make it clearer). And it seems as this texture is being upscaled? Both textures have the same size. As a reference, I have added a second sprite with the new texture being applied. Thanx in advance!!! Quote Link to post Share on other sites
jawaka 1 Posted February 15 Author Report Share Posted February 15 Nevermind. I forgot to normalize the coordinates of the texture sent as uniform (vTextureCoord * inputPixel.xy / outputFrame.zw). Everything is peachy now ivan.popelyshev 1 Quote Link to post Share on other sites
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