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[wip] Reciprocal Collision Avoidance - Crowd simulation

Samuel Girardin

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Hi All, 


Just a preview off a dev I'm working on. It's about multi-agents simulation : "crowd simulation". The main simulation algorithm was developped by , University of North Carolina. I've just port it to JS. It sounds promising ! The simulation is in 2D. I only compute at start a large array with the Y elevation of my BABYLON.Mesh.CreateGroundFromHeightMap. Each agent only looks where it has to be. 


Preview : http://www.visualiser.fr/babylon/cob/default.htm


I have to fix some mouse bug with IE.



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