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replacing a spritesheet in the preload() function


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looking for a way to replace a preloaded spritesheet's image file. something like:

game.load.spritesheet('player', 'img/player.png', 32, 64)

changes to:

game.load.spritesheet('player', 'img/player2.png', 32, 64)

i've tried calling the second line after the preload function but it doesn't seem to work.

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