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Display time after pause/resume


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when i create a timer:

this.gameTimer = this.game.time.create(false);this.gameTimer.start();

i can display seconds like this:


but if i pause my timer and resume it, it will not take care of the pause because .seconds is the duration since when the timer start. How can I display the time elapsed since the beginning of the game, taking into account pauses ?


also this work perfectly:

game.time.events.repeat(Phaser.Timer.SECOND * 20, 2, removeStar, this);

but this not:

this.gameTimer = this.game.time.create(false);this.gameTimer.repeat(Phaser.Timer.SECOND * 20, 2, removeStar, this);this.gameTimer.start();

events are fired instantly.

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