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Textures from spritesheet include edges of other sprites


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now i see empty spaces between tiles.

try turn off antialias, you dont need it (new Application({antialias:true <-- remove this thing)

as for pixi-tilemap, here's tutor: https://github.com/Alan01252/pixi-tilemap-tutorial

The usual algorithms with tilemap:

1. WINDOW. maintain a WINDOW around camera where tiles are filled. If something changes inside - > FOR FOR refill it. If camera goes out of WINDOW -> move window, refill.

basically, you have to "draw" a map in tilemap every time something happens. For that plugin its fast, it just dumps stuff into array, no objects are created.

2. Chunks. Yeah, like in minecraft. Maintain many small tilemaps that cover the map.

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