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[Platformer][Work in Progress][ Pinwheel


yogert96
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Hello HTML 5 Developers! My name is Patrick Pistor, and I am new here. Although I have been building HTML 5 games for the past year using Construct 2, it has taken me some time to arrive here. I made a post about my new and upcoming game, which I talk about below, on the Official Forums for Construct 2. Unfortunately, I haven't even had one reply on it. The last game I made also never received a reply after two weeks of being posted.
 
So in short, I am looking for any helpful feedback on the game below. Expect to see activity from me in the near future. 
 
Thank you so very much for your time.
 
 
 
pinwheel.png
Game:
 
Pinwheel is a one-directional, side-scrolling, 2d platformer, where you control a pinwheel. The levels are randomly generated, and extend infinitely in one direction. Every level offers a new and unique build, which provides for challenging and rewarding fun. 
 
After you have collected a set amount of coins, you can unlock different seasons that add a refreshing look to the game play. You can also unlock new colors for your pinwheel in the store.
 
In the level, there the three different kinds of traps: spikes, mines, and saws. There is 15 unlockable colors and 4 unlockable seasons. 
 
There are multiple layers that are used to add depth to the game, and coins that spawn randomly throughout each level. 
 
This game is cross-platform, and works on both mobile phone, and computers. 
 
 
Screenshots:
 
promo0.png
 
promo1.png
 
promo2.png
 
promo3.png
 
Platform:
 
I plan to release the game to the Web through http://www.clay.io. Windows, Mac, and Linux will be released though http://www.itch.io. I also plan to release to the Firefox marketplace. I would like to release to the Chrome Webstore, possibly once the other planed platforms are released. 
 
This game is my entry for the http://www.clay.io "Got Game?" student competition. For more information on the "Got Game?" student competition please visit http://www.clay.io/gotgame.
 
Credits:
 
Although I am the sole developer of this game, it would not be possible without the graphical additions of some great people on the internet.
 
http://www.constructtutorials.wordpress.com for providing inspiration for the pinwheels.
 
Pixel Pirate for the foliage throughout the game. 
 
Johan Olivier - Artist and soul founder of dravenx games, for the explosion graphic from his platform kit. 
 
Please visit my blog at http://www.patrickpistor.blogspot.com for more info about me. 
 
 
Progress/Feedback:
 
Completed:
  • Land Generation
  • Unlock store

  • Graphics

  • Touch Controls

  • Keyboard Controls

  • Character Controller

  • Sprite font is changed do a new font.

Work in Progress:
  • About Page (Needs to look better)
  • Game Over (Need Leader-boards)

  • Social Network Buttons (Don't work)

  • Music and sound (Almost there)

  • Gameplay (Always open for improvements)

 
If you guys have any suggestions on what I can do to improve the game-play, or the overall level of enjoyment of this game, please leave a reply below.
 
If you have any mechanical issues, please also let me know so I can fix them as soon as possible.
 
Please also leave a reply if you liked anything in the game or have any questions.
 
Test build:
 
Use the Arrow Keys, A&D keys, or the Pads to move left or Right. Use the Up Arrow, W, Space, Z or the Up Pad to Jump/Double Jump. Collect Coins and watch out for traps!
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I played it 3 times and then gave up. It's insanely difficult. I couldn't get anywhere or make any progression at all. First game I stood on a mine and it was Game Over but I had no idea why (I assume the mine exploded, but it didn't show that). Second time there was a wall with 3 spikes on, and I couldn't see how to jump past it so landed on it. 3rd time were 2 of those circular blades in a row and again, instant death.

 

If you want to go for the Super Meatboy style insta-death then you need to:

 

1) Make it MUCH quicker to restart. I shouldn't have to click the Play button again.

2) Not randomise the levels every time I play, otherwise how am I supposed to ever learn what to do?

3) Make it obvious I've died!

 

I'm sure it could be a lot of fun if tweaked right, but at the moment I didn't get any enjoyment from it, only frustration. Good games mix both of those feelings :)

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@rich

Thank you so much for responding! I really appreciated your comments.

With Pinwheel, I tried to take a temple run approach, where you see how far you can make it on the level, and once you die the level is finished.

I plan on adding a gem system that gives you the ability to bring yourself back to life once you die in a level, if you have enough gems.

Once I add the save-me system, there will be a death animation to show that you have died.

I will also create a difficulty setting where you can unlock harder difficulties with the coins you collect.

Thank you for the input.

Patrick

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Huge Update!

 

  • Added Gems with a Save-Me system. You must have one gem in order to use. Gems are rare, so you might have to play a few times before you find one.
  • Added Music, a Jump Sound, a Coin Pickup Sound, a Gem Pickup Sound, a Mine Explosion Sound, and a Hit Sound!
  • Added the option to turn off the pads if you aren't playing on mobile.
  • Made the new font work.

Next up we have the addition of difficulty, some additional visuals, a credits page, and a continued search for the white lines in-between the blocks.

 

The link has been updated, your previous progress will not be saved until the game is uploaded to clay.io. These versions are exclusively for testing purposes. 

https://dl.dropboxus....0.7/index.html

 

Please stay tuned as I continue to update!

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