Chupup Games Posted March 25, 2014 Share Posted March 25, 2014 Is there a phaser intern way to prevent the double tap zoom on android devices? <meta name="viewport" content="initial-scale=1 minimum-scale=1 maximum-scale=1 user-scalable=no minimal-ui" /> or <meta name="viewport" content="initial-scale=1 minimum-scale=1 maximum-scale=1 user-scalable=0 minimal-ui" /> don't work. Link to comment Share on other sites More sharing options...
Manifest Posted March 26, 2014 Share Posted March 26, 2014 Have you tried catching the events as per this stackoverflow answer? Link to comment Share on other sites More sharing options...
haden Posted March 26, 2014 Share Posted March 26, 2014 have you tried adding width=device-width to your viewport meta ? Link to comment Share on other sites More sharing options...
Chupup Games Posted March 26, 2014 Author Share Posted March 26, 2014 Yeah, i tried width=device-width and many other things i found in the internet, like jquery and javascript solutions but nothing works.My game is in landscape mode and everytime the player taps fast it is interpreted as a double click and the android browser zooms in..this make me crazy. Why Google and Apple make it so f.... complicate for us? Link to comment Share on other sites More sharing options...
adamyall Posted March 26, 2014 Share Posted March 26, 2014 Try<meta name="viewport" content="initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no, minimal-ui" /> Link to comment Share on other sites More sharing options...
Chupup Games Posted March 26, 2014 Author Share Posted March 26, 2014 @adamyall: look my first post, i've already tried. Link to comment Share on other sites More sharing options...
adamyall Posted March 26, 2014 Share Posted March 26, 2014 Not with commas between the values. Apparently in the past spaces, semicolons, and commas have all been used to seperate the meta attributes, but I think the commas have become standard. Link to comment Share on other sites More sharing options...
Chupup Games Posted March 26, 2014 Author Share Posted March 26, 2014 I experimented with all variations, with commas too Link to comment Share on other sites More sharing options...
LeonardoDigital Posted June 10, 2014 Share Posted June 10, 2014 @Chupup Games: Hi! Did you find any solution? I'm having the same problem here. Link to comment Share on other sites More sharing options...
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