arcbox 1 Posted March 31, 2014 Report Share Posted March 31, 2014 Hello, I was playing around with audio in my game and noticed that when I call stop() on a sound and play another one, there is still a reference to the old sound in Game.sound._sounds. Currently I am looping through and checking the keys to remove old ones when a new sound is played. Is there an ideal way to handle removing references to these old sound objects? Will this even cause any performance issues? Thanks! plicatibu 1 Quote Link to post Share on other sites
rich 2610 Posted April 1, 2014 Report Share Posted April 1, 2014 Sound.stop is really just for stopping a sound, assuming you're going to play it again at some point in the future. You're right that Sound is missing a destroy function, and SoundManager needs a 'remove' function too. So I added both into the 2.0.3 dev branch tonight Quote Link to post Share on other sites
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