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Removing Old Sound References After Stop()

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I was playing around with audio in my game and noticed that when I call stop() on a sound and play another one, there is still a reference to the old sound in Game.sound._sounds.


Currently I am looping through and checking the keys to remove old ones when a new sound is played.


Is there an ideal way to handle removing references to these old sound objects? Will this even cause any performance issues?



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